![]() The build path can also be set with the WINEWRAP_BUILDPATH environment variable. You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="" or by setting an environment variable named WINEWRAP_RESPATH containing it. ![]() Simply run the build script to create the wrapper. This also supports the easy use of different soundfonts (default is to use the Fluid R3 GM soundfont available from the repositories on Ubuntu/Mint). I've put together a Wine wrapper for System Shock: Enhanced Edition, allowing it to be played on Linux almost like a native game & with no Wine knowledge required. ![]()
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